Planned to be an exploration of giving the player hard-decisions to make, Project: Dawn centres around the player making choices to advance. Combining the voyage-with-attrition structure of Oregon Trail with the mechanics and dynamics of FTL, and decision-making crux of The Banner Saga / Papers Please, it is intended to evoke conflict in the player’s mind.
Design and development [ Unity3D / C# ]:
- Developed decision system to account for outcomes of an event and their associated probabilities.
- Developed data structures for locations, random events, game state, etc.
- Developed UI animations (fade, shrink, etc.).
- Created rudimentary movement and rotation for player ship based on mouse position and click.