Tech: Unity3D / C# [Android/iOS]
RIVAL, developed by Section Studios, is a 3D competitive multiplayer, MOBA-themed Tower Defence where you build a deck of eight cards/units. Take this deck into battle, beat your opponent and climb up the league ranks.
Contributions
- Participated in daily standups, daily playtests, and weekly code reviews
- Regularly developed features for a competitive multiplayer mobile game
- Created tools to assist in design, maintenance, debugging, and testing of various features
- Incorporated multi-threaded workers for asset loading, improving game load time by 25%
- Analysed bottlenecks during hot code, optimised and improved framerate by 15%
- Refactored unit/card UI stats system
- Assisted in development of automated build systems using Jenkins, Gradle and XCode