Tech: Unreal Engine 4 / C++ [PC]
Rocket Shooter is a 3D local multiplayer shooter prototype developed in Unreal Engine 4.10, using C++ (and nominal Blueprints).
Contributions
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- Implemented all gameplay classes (PlayerController, Projectile, Explosion, etc)
- Adhered to Unreal Gameplay Framework’s server-client architecture
- Utilised UGF’s replication and RPC framework
- Implemented raycast-based shooting, explosion splash damage and impact impulse