Rocket Shooter (C++)

Tech: Unreal Engine 4 / C++ [PC]

Rocket Shooter is a 3D local multiplayer shooter prototype developed in Unreal Engine 4.10, using C++ (and nominal Blueprints).

Contributions

    • Implemented all gameplay classes (PlayerController, Projectile, Explosion, etc)
    • Adhered to Unreal Gameplay Framework’s server-client architecture
    • Utilised UGF’s replication and RPC framework
    • Implemented raycast-based shooting, explosion splash damage and impact impulse