Created using SFML, libnoise, and Visual C++ 2015, this demonstrates the fundamental use of a noise/height map to procedurally generate terrain using a tile set. Code hosted on Github. Approach: Utilised one class each for … Continue reading Perlin Noise TileMap [SFML]
Particle System [SFML]
Created in SFML, the particle system is capable of creating more/deleting existing particle emitters, toggling the application of an external force, and adding/removing the number of particles in each emitter. Project hosted on Github.